then turn around and sell them to the other merchant. those are the highest-value items and conveniently there is no overlap between their required trade goods. as an additional bonus for fighting the nu so much you'll gain several levels and a ton of tp. i recommend grinding until marle learns haste and ayla learns charm.
i’ve heard that one of the things that makes this game so superior to the previous two are the balanced grinding requirements. really over the past few months i’ve played dw1-3 and timed myself to see how much grinding was required to get from one area to the next. if i get bogged down with a ton of grinding early on that really
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this is the issue we will try to address what are the required 1/1000 th the size of the grinding media graph # 1 illustrates this point in this experiment we processed limestone using two different media sizes 04-06 mm zirconia-silica grinding media (saz) 2nd pass lme 20 39 minute residence time 277 kw-hrs/ton. contact supplier
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sup guys. ive just beaten ff10 recently and liked it immensely and now im planning to finish 12. im just wondering how much grinding is required to beat this game(if any at all). i liked 10 because you could beat it without grinding at all which was pretty important to me since im more inclined to press on with the story. during the course of 12 is grinding necessary at all to progress
the mechanical/statistical answer is that the "optimal" way to level characters since there is a level cap and yet class mastery can be infinitely grinded is to consistently promote asap into the class that gives you the best stat growths for what you're building the character into and then go back to master previous classes once a character hits level cap.